Abstract: Efficient and portable implementation of SIMD algorithms in D using core.simd and std.simd.
Benefits: Exposure to the language syntax and API's present in D, and also some best practises for writing portable SIMD code.
Speaker Bio: Manu Evans is a senior technology programmer in the video games industry with 10 years commercial experience. He has worked at Remedy Games in Finland, and Krome Studios in Australia, on titles including Alan Wake, Star Wars, Spyro the Dragon, and many, many more. Manu is an expert in hardware abstraction, low level systems and performance optimisation on a wide variety of computer hardware.