Abstract: Can D be used to make games? Yes. Has it been used in a major game release? It has now. Remedy Entertainment have successfully shipped the first AAA game to use D code. And it’s in a fairly critical subsystem too. This talk will cover the usage of D in Quantum Break, problems encountered and solved, and where we want to take our usage of D in the future.
This talk will cover Remedy’s use of D in Quantum Break, providing a combination of Tools and Techniques, Experience Reports, and briefly touching on Under the Hood and Language Propertopics.
Speaker Bio: Ethan Watson is a senior generalist programmer at Remedy Entertainment, a worldrenowned game development studio with games such as Max Payne, Alan Wake, and Quantum Break to their name. He hails from the fictional land of Australia, where everything including the sun tries to kill you. Having survived his upbringing, he found himself needing to pay his bills and what better way is there to do so than working on cuttingedge real time technology?